MBARI ft. QUEST INSTITUTE

EDUCATIONAL PORTAL

Californian organisation Quest Institute that specializes on developing educational portals for youglings reached MBARI (Monterey Bay Aquarium Research Institute) in order to build interactive ocean research educational quest. We were hapy to help them with designing all that stuff.

MBARI ft. QUEST INSTITUTE

EDUCATIONAL PORTAL

Californian organisation Quest Institute that specializes on developing educational portals for youglings reached MBARI (Monterey Bay Aquarium Research Institute) in order to build interactive ocean research educational quest. We were hapy to help them with designing all that stuff.

challenge

Although MDM was only managing design aspect of this huge project - this was nothing else than a challange straight through. Main goal of this whole potal is to entertain younglings to be interested in science, in this case ocean research so we were in need not only to develop proper experience but to deliver it in such way to interest 10 - 16 years old children.

Research

Our part of research mainly was about user experience and since our particular user is schooler – we decided to stick with gme-like interfaces, close to those you could see in compurer adventure quests. To increase immerciveness and give that feeling of actual interaction with scientific tools we used skeuomorphic designs. Despite it can be concidered outdated, we believe any technick can be used if it fits the goal.

Research

Our part of research mainly was about user experience and since our particular user is schooler – we decided to stick with gme-like interfaces, close to those you could see in compurer adventure quests. To increase immerciveness and give that feeling of actual interaction with scientific tools we used skeuomorphic designs. Despite it can be concidered outdated, we believe any technick can be used if it fits the goal.

Lessons series

MBARI ft. Quest Institute firstly wanted to deliver 4 interactive tools for pupils to investigate. Those tools are actual devices mounted 900 feet deep in Monterey Canyon, but due to some tech issues (each device is unique and to interact with it children should book it to use for 10 minutes for example).

We decided to give them a chance to use all this stuff only after finishing an amount of minigames that, by the way, shoud give them some knowledge so once they got to actual depth investigation it should become something more just observing the ocean thout actual understanding of whats happening or even interest.

Lessons series

MBARI ft. Quest Institute firstly wanted to deliver 4 interactive tools for pupils to investigate. Those tools are actual devices mounted 900 feet deep in Monterey Canyon, but due to some tech issues (each device is unique and to interact with it children should book it to use for 10 minutes for example).

We decided to give them a chance to use all this stuff only after finishing an amount of minigames that, by the way, shoud give them some knowledge so once they got to actual depth investigation it should become something more just observing the ocean thout actual understanding of whats happening or even interest.

UI inside ui

To achive desired feel of the web app we came up with the idea that user can have a number of devices to help manage all the inaormation through lessons and minigame. That way we came to the point that those devices need to have UI inside them. Pupil has his own journal, tablet and progress bar, each of them needed its design as well as its “operatig system”.

PROGRESS BAR

Common game interface element and, surprize, it does just how it sounds – displays player position within game: name, level, status and objective. Implements a huge immercivenes and make app flow feel trully like an adventure quest.

Journal

Another one common game element. This thing does much nore than status bar and holds everything player achives throughout the game. Pretty usefull thing if pupil want to revisit what he already aknowledged, his ahievements or plevious objectives details.

PROGRESS BAR

Common game interface element and, surprize, it does just how it sounds – displays player position within game: name, level, status and objective. Implements a huge immercivenes and make app flow feel trully like an adventure quest.

Journal

Another one common game element. This thing does much nore than status bar and holds everything player achives throughout the game. Pretty usefull thing if pupil want to revisit what he already aknowledged, his ahievements or plevious objectives details.

RESULT

To achive desired feel of the web app we came up with the idea that user can have a number of devices to help manage all the inaormation through lessons and minigame. That way we came to the point that those devices need to have UI inside them. Pupil has his own journal, tablet and progress bar, each of them needed its design as well as its “operatig system”.

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